Why to Join Gaming Studio

The game industry is a notoriously volatile industry with an abundance of layoffs, strict requirements, and long work hours. With plenty of negative in any field, comes plenty of good. That being said the game industry is a very unique industry to be apart of. You're creating a world for others to play in so that they can escape into a world of your creation. Designing the mechanics and developing the game's world is no easy task but not impossible.

Whether, indie, professional, or hobbyist, anyone with the drive and will can become a game developer.

For anyone who wants to be apart of this industry I would highly recommend reading: Breaking Into The Game Industry by Brenda Brathwaite and Ian Schreiber. It's only a few hundred pages and takes maybe 2-3 hours to read through. The advice in this book alone is invaluable and owning it will help you find your way wherever you end up.
Other resources and books that I also recommend taking a look at and or reading.
Also the IGDA (International Game Developers Association) is a great place to network with other game developers in your local area each month at their chapter meetings.

What is the industry looking for?

Well, for anyone who can write code, make art, produce foley effects, and is capable of accomplishing the task that is given to you.

In short, there really is no barrier to entry in the game industry. Anyone with a mouse and keyboard figuratively can make a game. With the readily available tools such as Unity, GameMaker, Stencyl, Flixel, etc, anyone can make a great game that rivals the quality of AAA level titles and allows the world to see their creation.

However, these tools do a lot of the work for you. So, knowing what DirectX is doing under the hood, and how to build a game engine from scratch will make a much more qualified candidate when it comes to looking for a position in the games industry.
 
The "AAA" industry along with the professional side of working in games typically isn't looking for a generalist (people that wear many hats). They're more keen to finding someone with the specific qualifications to fit a specialized role when in joining their company. Generalists, though good, have a tougher time getting hired, but it's not impossible to find work if you're skilled in many disciplines.

The reason being is it's extremely difficult to be a competent technical artist, producer, designer, programmer, etc. They want someone who is extremely good at one thing and maybe slightly okay at others where they can provide feedback on.

Indie studios and smaller studios on the other hand love generalists.

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